#include "global.hpp"
#include "dialogs.hpp"
#include "gettext.hpp"
#include "game_config_manager.hpp"
#include "game_preferences.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "image.hpp"
#include "log.hpp"
#include "marked-up_text.hpp"
#include "mp_game_utils.hpp"
#include "multiplayer_wait.hpp"
#include "statistics.hpp"
#include "saved_game.hpp"
#include "mp_ui_alerts.hpp"
#include "scripting/plugins/context.hpp"
#include "sdl/rect.hpp"
#include "units/types.hpp"
#include "wml_exception.hpp"
#include "wml_separators.hpp"
#include "formula/string_utils.hpp"
#include "video.hpp"
#include "utils/functional.hpp"
Go to the source code of this file.
Namespaces | |
mp | |
This module controls the multiplayer lobby. | |
Macros | |
#define | DBG_NW LOG_STREAM(debug, log_network) |
#define | LOG_NW LOG_STREAM(info, log_network) |
#define | LOG_RG LOG_STREAM(info, log_enginerefac) |
#define | ERR_RG LOG_STREAM(err, log_enginerefac) |
#define | DBG_MP LOG_STREAM(debug, log_mp) |
#define | ERR_MP LOG_STREAM(err, log_mp) |
Functions | |
static std::string | mp::generate_user_description (const config &side) |
Variables | |
static lg::log_domain | log_network ("network") |
static lg::log_domain | log_enginerefac ("enginerefac") |
static lg::log_domain | log_mp ("mp/main") |
#define DBG_MP LOG_STREAM(debug, log_mp) |
Definition at line 49 of file multiplayer_wait.cpp.
Referenced by mp::wait::download_level_data(), and mp::wait::join_game().
#define DBG_NW LOG_STREAM(debug, log_network) |
Definition at line 41 of file multiplayer_wait.cpp.
#define ERR_MP LOG_STREAM(err, log_mp) |
Definition at line 50 of file multiplayer_wait.cpp.
Referenced by mp::wait::join_game().
#define ERR_RG LOG_STREAM(err, log_enginerefac) |
Definition at line 46 of file multiplayer_wait.cpp.
Referenced by mp::generate_user_description().
#define LOG_NW LOG_STREAM(info, log_network) |
Definition at line 42 of file multiplayer_wait.cpp.
Referenced by mp::wait::process_network_data(), and mp::wait::start_game().
#define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 45 of file multiplayer_wait.cpp.
Referenced by mp::wait::process_network_data().
|
static |
|
static |
|
static |