#include "global.hpp"#include "dialogs.hpp"#include "gettext.hpp"#include "game_config_manager.hpp"#include "game_preferences.hpp"#include "gui/dialogs/transient_message.hpp"#include "image.hpp"#include "log.hpp"#include "marked-up_text.hpp"#include "mp_game_utils.hpp"#include "multiplayer_wait.hpp"#include "statistics.hpp"#include "saved_game.hpp"#include "mp_ui_alerts.hpp"#include "scripting/plugins/context.hpp"#include "sdl/rect.hpp"#include "units/types.hpp"#include "wml_exception.hpp"#include "wml_separators.hpp"#include "formula/string_utils.hpp"#include "video.hpp"#include "utils/functional.hpp"
Go to the source code of this file.
Namespaces | |
| mp | |
| This module controls the multiplayer lobby. | |
Macros | |
| #define | DBG_NW LOG_STREAM(debug, log_network) |
| #define | LOG_NW LOG_STREAM(info, log_network) |
| #define | LOG_RG LOG_STREAM(info, log_enginerefac) |
| #define | ERR_RG LOG_STREAM(err, log_enginerefac) |
| #define | DBG_MP LOG_STREAM(debug, log_mp) |
| #define | ERR_MP LOG_STREAM(err, log_mp) |
Functions | |
| static std::string | mp::generate_user_description (const config &side) |
Variables | |
| static lg::log_domain | log_network ("network") |
| static lg::log_domain | log_enginerefac ("enginerefac") |
| static lg::log_domain | log_mp ("mp/main") |
| #define DBG_MP LOG_STREAM(debug, log_mp) |
Definition at line 49 of file multiplayer_wait.cpp.
Referenced by mp::wait::download_level_data(), and mp::wait::join_game().
| #define DBG_NW LOG_STREAM(debug, log_network) |
Definition at line 41 of file multiplayer_wait.cpp.
| #define ERR_MP LOG_STREAM(err, log_mp) |
Definition at line 50 of file multiplayer_wait.cpp.
Referenced by mp::wait::join_game().
| #define ERR_RG LOG_STREAM(err, log_enginerefac) |
Definition at line 46 of file multiplayer_wait.cpp.
Referenced by mp::generate_user_description().
| #define LOG_NW LOG_STREAM(info, log_network) |
Definition at line 42 of file multiplayer_wait.cpp.
Referenced by mp::wait::process_network_data(), and mp::wait::start_game().
| #define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 45 of file multiplayer_wait.cpp.
Referenced by mp::wait::process_network_data().
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1.8.8