Controls setup, play, (auto)save and replay of campaigns. More...
#include "global.hpp"#include "playcampaign.hpp"#include "carryover.hpp"#include "game_config.hpp"#include "game_errors.hpp"#include "game_preferences.hpp"#include "generators/map_create.hpp"#include "generators/map_generator.hpp"#include "gui/dialogs/message.hpp"#include "gui/dialogs/transient_message.hpp"#include "gui/widgets/window.hpp"#include "persist_manager.hpp"#include "playmp_controller.hpp"#include "log.hpp"#include "map/exception.hpp"#include "mp_game_utils.hpp"#include "multiplayer.hpp"#include "connect_engine.hpp"#include "dialogs.hpp"#include "gettext.hpp"#include "resources.hpp"#include "savegame.hpp"#include "saved_game.hpp"#include "sound.hpp"#include "terrain/type_data.hpp"#include "wml_exception.hpp"#include "formula/string_utils.hpp"
Go to the source code of this file.
Macros | |
| #define | LOG_G LOG_STREAM(info, lg::general) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | LOG_RG LOG_STREAM(info, log_enginerefac) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_enginerefac ("enginerefac") |
Controls setup, play, (auto)save and replay of campaigns.
Definition in file playcampaign.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 55 of file playcampaign.cpp.
| #define LOG_G LOG_STREAM(info, lg::general) |
Definition at line 51 of file playcampaign.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 54 of file playcampaign.cpp.
Referenced by campaign_controller::play_game(), and campaign_controller::playsingle_scenario().
| #define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 58 of file playcampaign.cpp.
|
static |
|
static |
1.8.8