Logic for single-player game. More...
#include "playsingle_controller.hpp"#include "actions/undo.hpp"#include "ai/manager.hpp"#include "ai/game_info.hpp"#include "ai/testing.hpp"#include "config_assign.hpp"#include "dialogs.hpp"#include "display_chat_manager.hpp"#include "game_end_exceptions.hpp"#include "game_events/manager.hpp"#include "game_events/pump.hpp"#include "game_preferences.hpp"#include "gettext.hpp"#include "gui/dialogs/transient_message.hpp"#include "hotkey/hotkey_handler_sp.hpp"#include "log.hpp"#include "map/label.hpp"#include "marked-up_text.hpp"#include "playturn.hpp"#include "random_new_deterministic.hpp"#include "replay_helper.hpp"#include "resources.hpp"#include "savegame.hpp"#include "sound.hpp"#include "synced_context.hpp"#include "formula/string_utils.hpp"#include "events.hpp"#include "save_blocker.hpp"#include "scripting/plugins/context.hpp"#include "soundsource.hpp"#include "statistics.hpp"#include "storyscreen/interface.hpp"#include "units/unit.hpp"#include "units/animation.hpp"#include "util.hpp"#include "wesnothd_connection_error.hpp"#include "whiteboard/manager.hpp"#include "hotkey/hotkey_item.hpp"
Go to the source code of this file.
Macros | |
| #define | LOG_AIT LOG_STREAM(info, log_aitesting) |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | LOG_RG LOG_STREAM(info, log_enginerefac) |
Variables | |
| static lg::log_domain | log_aitesting ("aitesting") |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_enginerefac ("enginerefac") |
Logic for single-player game.
Definition in file playsingle_controller.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
| #define LOG_AIT LOG_STREAM(info, log_aitesting) |
Definition at line 62 of file playsingle_controller.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 67 of file playsingle_controller.cpp.
Referenced by playsingle_controller::init_gui(), playsingle_controller::linger(), playsingle_controller::play_ai_turn(), playsingle_controller::play_scenario(), playsingle_controller::play_scenario_main_loop(), and playsingle_controller::play_side_impl().
| #define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 70 of file playsingle_controller.cpp.
|
static |
|
static |
|
static |
1.8.8