torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/core/chunkFile.h File Reference

#include "core/bitStream.h"
#include "core/resManager.h"
#include "console/simBase.h"

Data Structures

class  SimChunk
struct  SimChunk::FourCCToAcr
 Called post console init to set up the 4cc->class mappings. More...
class  UnknownChunk
 This is a special purpose chunk we use to deal with situations where we have an unknown FourCC. More...
class  ChunkFile

Defines

#define DECLARE_CHUNK(className, fourcc, rev)


Define Documentation

#define DECLARE_CHUNK ( className,
fourcc,
rev   ) 

Value:

static ConcreteClassRep<className> dynClassRep;                \
   static AbstractClassRep* getParentStaticClassRep();            \
   static AbstractClassRep* getStaticClassRep();                  \
   virtual AbstractClassRep* getClassRep() const;                 \
   virtual const U32 getFourCC() { return makeFourCCTag fourcc; } \
   virtual const U32 getChunkVersion() { return rev; }




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