AIPlayer Class Reference#include <aiPlayer.h>
Inheritance diagram for AIPlayer:
[legend]
Member Typedef Documentation
Member Enumeration Documentation
- Enumerator:
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ModeStop |
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ModeMove |
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ModeStuck |
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Reimplemented from Player.
Constructor & Destructor Documentation
Member Function Documentation
void AIPlayer::throwCallback |
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const char * |
name |
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[private] |
AIPlayer::DECLARE_CONOBJECT |
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AIPlayer |
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virtual bool AIPlayer::getAIMove |
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Move * |
move |
) |
[virtual] |
GameBase* AIPlayer::getAimObject |
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const [inline] |
void AIPlayer::setAimLocation |
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const Point3F & |
location |
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Point3F AIPlayer::getAimLocation |
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const [inline] |
void AIPlayer::clearAim |
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void AIPlayer::setMoveSpeed |
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const F32 |
speed |
) |
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F32 AIPlayer::getMoveSpeed |
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const [inline] |
void AIPlayer::setMoveTolerance |
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const F32 |
tolerance |
) |
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F32 AIPlayer::getMoveTolerance |
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const [inline] |
void AIPlayer::setMoveDestination |
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const Point3F & |
location, |
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bool |
slowdown | |
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Point3F AIPlayer::getMoveDestination |
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const [inline] |
void AIPlayer::stopMove |
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Field Documentation
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