Camera Class Reference#include <camera.h>
Inheritance diagram for Camera:
[legend]
Detailed Description
Implements a basic camera object.
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Public Member Functions |
| DECLARE_CONOBJECT (Camera) |
| Camera () |
| ~Camera () |
void | onEditorEnable () |
| Called when the editor is activated.
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void | onEditorDisable () |
| Called when the editor is deactivated.
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bool | onAdd () |
| Called when the object is added to the sim.
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void | onRemove () |
| Called when the object is removed from the sim.
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void | renderImage (SceneState *state, SceneRenderImage *image) |
void | processTick (const Move *move) |
| Processes a move event and updates object state once every 32 milliseconds.
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void | interpolateTick (F32 delta) |
| Interpolates between tick events.
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void | getCameraTransform (F32 *pos, MatrixF *mat) |
| Gets the camera transform.
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void | writePacketData (GameConnection *conn, BitStream *stream) |
| Write state information necessary to perform client side prediction of an object.
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void | readPacketData (GameConnection *conn, BitStream *stream) |
| Read data written with writePacketData() and update the object state.
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U32 | packUpdate (NetConnection *conn, U32 mask, BitStream *stream) |
| Instructs this object to pack its state for transfer over the network.
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void | unpackUpdate (NetConnection *conn, BitStream *stream) |
| Instructs this object to read state data previously packed with packUpdate.
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Point3F & | getPosition () |
void | setFlyMode () |
void | setOrbitMode (GameBase *obj, Point3F &pos, AngAxisF &rot, F32 minDist, F32 maxDist, F32 curDist, bool ownClientObject) |
void | validateEyePoint (F32 pos, MatrixF *mat) |
void | onDeleteNotify (SimObject *obj) |
| Called when a SimObject is deleted.
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GameBase * | getOrbitObject () |
bool | isObservingClientObject () |
Static Public Member Functions |
static void | initPersistFields () |
| Register dynamic fields in a subclass of ConsoleObject.
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static void | consoleInit () |
| Register global constant variables and do other one-time initialization tasks in a subclass of ConsoleObject.
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Private Types |
enum | MaskBits {
MoveMask = Parent::NextFreeMask,
NextFreeMask = Parent::NextFreeMask << 1
} |
enum | {
StationaryMode = 0,
FreeRotateMode = 1,
FlyMode = 2,
OrbitObjectMode = 3,
OrbitPointMode = 4,
CameraFirstMode = 0,
CameraLastMode = 4
} |
typedef ShapeBase | Parent |
Private Member Functions |
void | setPosition (const Point3F &pos, const Point3F &viewRot) |
void | setRenderPosition (const Point3F &pos, const Point3F &viewRot) |
void | setPosition (const Point3F &pos, const Point3F &viewRot, MatrixF *mat) |
void | setTransform (const MatrixF &mat) |
| Sets the Object -> World transform.
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void | setRenderTransform (const MatrixF &mat) |
| This sets the render transform for this object.
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F32 | getCameraFov () |
| Returns the Field of Vision for this object if used as a camera.
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F32 | getDefaultCameraFov () |
| Returns the default FOV if this object is used as a camera.
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bool | isValidCameraFov (F32 fov) |
| Returns true if the FOV supplied is within allowable parameters.
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void | setCameraFov (F32 fov) |
| Sets the FOV for this object if used as a camera.
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F32 | getDamageFlash () const |
| Returns the level of screenflash that should be used.
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F32 | getWhiteOut () const |
| White out is the flash-grenade blindness effect This returns the level of flash to create.
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Private Attributes |
Point3F | mRot |
StateDelta | delta |
SimObjectPtr< GameBase > | mOrbitObject |
F32 | mMinOrbitDist |
F32 | mMaxOrbitDist |
F32 | mCurOrbitDist |
Point3F | mPosition |
bool | mObservingClientObject |
int | mode |
Static Private Attributes |
static F32 | mMovementSpeed |
Data Structures |
struct | StateDelta |
Member Typedef Documentation
Member Enumeration Documentation
- Enumerator:
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StationaryMode |
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FreeRotateMode |
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FlyMode |
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OrbitObjectMode |
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OrbitPointMode |
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CameraFirstMode |
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CameraLastMode |
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Constructor & Destructor Documentation
Member Function Documentation
void Camera::setTransform |
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const MatrixF & |
mat |
) |
[private, virtual] |
Sets the Object -> World transform.
- Parameters:
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Reimplemented from SceneObject.
void Camera::setRenderTransform |
( |
const MatrixF & |
mat |
) |
[private, virtual] |
This sets the render transform for this object.
- Parameters:
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Reimplemented from SceneObject.
F32 Camera::getCameraFov |
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[private, virtual] |
Returns the Field of Vision for this object if used as a camera.
Reimplemented from ShapeBase.
F32 Camera::getDefaultCameraFov |
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[private, virtual] |
Returns the default FOV if this object is used as a camera.
Reimplemented from ShapeBase.
bool Camera::isValidCameraFov |
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F32 |
fov |
) |
[private, virtual] |
Returns true if the FOV supplied is within allowable parameters.
- Parameters:
-
Reimplemented from ShapeBase.
void Camera::setCameraFov |
( |
F32 |
fov |
) |
[private, virtual] |
Sets the FOV for this object if used as a camera.
Reimplemented from ShapeBase.
F32 Camera::getDamageFlash |
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const [private, virtual] |
Returns the level of screenflash that should be used.
Reimplemented from ShapeBase.
F32 Camera::getWhiteOut |
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const [private, virtual] |
White out is the flash-grenade blindness effect This returns the level of flash to create.
Reimplemented from ShapeBase.
Camera::DECLARE_CONOBJECT |
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Camera |
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static void Camera::initPersistFields |
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[static] |
static void Camera::consoleInit |
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[static] |
Register global constant variables and do other one-time initialization tasks in a subclass of ConsoleObject.
- Deprecated:
- You should use ConsoleMethod and ConsoleFunction, not this, to register methods or commands.
- See also:
- console
Reimplemented from ShapeBase.
void Camera::onEditorEnable |
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[virtual] |
Called when the editor is activated.
Reimplemented from SimObject.
void Camera::onEditorDisable |
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[virtual] |
Called when the editor is deactivated.
Reimplemented from SimObject.
bool Camera::onAdd |
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[virtual] |
Called when the object is added to the sim.
Reimplemented from ShapeBase.
void Camera::onRemove |
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[virtual] |
Called when the object is removed from the sim.
Reimplemented from ShapeBase.
void Camera::processTick |
( |
const Move * |
move |
) |
[virtual] |
Processes a move event and updates object state once every 32 milliseconds.
This takes place both on the client and server, every 32 milliseconds (1 tick).
- See also:
- ProcessList
- Parameters:
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| move | Move event corresponding to this tick, or NULL. |
Reimplemented from ShapeBase.
void Camera::interpolateTick |
( |
F32 |
delta |
) |
[virtual] |
Interpolates between tick events.
This takes place on the CLIENT ONLY.
- Parameters:
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| delta | Time since last call to interpolate |
Reimplemented from GameBase.
void Camera::getCameraTransform |
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F32 * |
pos, |
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MatrixF * |
mat | |
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) |
| | [virtual] |
Gets the camera transform.
- Todo:
- Find out what pos does
- Parameters:
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| pos | TODO: Find out what this does |
| mat | Camera transform (out) |
Reimplemented from ShapeBase.
Write state information necessary to perform client side prediction of an object.
This information is sent only to the controling object. For example, if you are a client controlling a Player, the server uses writePacketData() instead of packUpdate() to generate the data you receive.
- Parameters:
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| conn | Connection for which we're generating this data. |
| stream | Bitstream for output. |
Reimplemented from ShapeBase.
Read data written with writePacketData() and update the object state.
- Parameters:
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| conn | Connection for which we're generating this data. |
| stream | Bitstream to read. |
Reimplemented from ShapeBase.
Instructs this object to pack its state for transfer over the network.
- Parameters:
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| conn | Net connection being used |
| mask | Mask indicating fields to transmit. |
| stream | Bitstream to pack data to |
- Returns:
- Any bits which were not dealt with. The value is stored by the networking system. Don't set bits you weren't passed.
Reimplemented from ShapeBase.
Instructs this object to read state data previously packed with packUpdate.
- Parameters:
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| conn | Net connection being used |
| stream | stream to read from |
Reimplemented from ShapeBase.
void Camera::setFlyMode |
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Called when a SimObject is deleted.
When you are on the notification list for another object and it is deleted, this method is called.
Reimplemented from ShapeBase.
GameBase* Camera::getOrbitObject |
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[inline] |
bool Camera::isObservingClientObject |
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[inline] |
Field Documentation
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