torque Torque Game Engine Documentation
TGE Version 1.5.2

ChunkedTextureHandle Class Reference

#include <gChunkedTexManager.h>


Public Member Functions

 ChunkedTextureHandle ()
 ChunkedTextureHandle (const ChunkedTextureHandle &th)
 ChunkedTextureHandle (const char *textureName)
 ChunkedTextureHandle (const char *textureName, GBitmap *bmp)
 ~ChunkedTextureHandle ()
ChunkedTextureHandleoperator= (const ChunkedTextureHandle &t)
void refresh ()
 operator ChunkedTextureObject * ()
const char * getName () const
U32 getWidth () const
U32 getHeight () const
GBitmapgetBitmap ()
TextureHandle getSubTexture (U32 x, U32 y)
U32 getTextureCountWidth ()
U32 getTextureCountHeight ()

Private Member Functions

void lock ()
void unlock ()

Private Attributes

ChunkedTextureObjectobject


Constructor & Destructor Documentation

ChunkedTextureHandle::ChunkedTextureHandle (  )  [inline]

ChunkedTextureHandle::ChunkedTextureHandle ( const ChunkedTextureHandle th  )  [inline]

ChunkedTextureHandle::ChunkedTextureHandle ( const char *  textureName  )  [inline]

ChunkedTextureHandle::ChunkedTextureHandle ( const char *  textureName,
GBitmap bmp 
) [inline]

ChunkedTextureHandle::~ChunkedTextureHandle (  )  [inline]


Member Function Documentation

void ChunkedTextureHandle::lock (  )  [private]

void ChunkedTextureHandle::unlock (  )  [private]

ChunkedTextureHandle& ChunkedTextureHandle::operator= ( const ChunkedTextureHandle t  )  [inline]

void ChunkedTextureHandle::refresh (  )  [inline]

ChunkedTextureHandle::operator ChunkedTextureObject * (  )  [inline]

const char* ChunkedTextureHandle::getName (  )  const [inline]

U32 ChunkedTextureHandle::getWidth (  )  const [inline]

U32 ChunkedTextureHandle::getHeight (  )  const [inline]

GBitmap* ChunkedTextureHandle::getBitmap (  )  [inline]

TextureHandle ChunkedTextureHandle::getSubTexture ( U32  x,
U32  y 
)

U32 ChunkedTextureHandle::getTextureCountWidth (  )  [inline]

U32 ChunkedTextureHandle::getTextureCountHeight (  )  [inline]


Field Documentation




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