torque Torque Game Engine Documentation
TGE Version 1.5.2

GuiFilterCtrl Class Reference

#include <guiFilterCtrl.h>

Inheritance diagram for GuiFilterCtrl:

Inheritance graph
[legend]

Public Member Functions

 DECLARE_CONOBJECT (GuiFilterCtrl)
 GuiFilterCtrl ()
bool onWake ()
 Called when this object is asked to wake up returns true if it's actually awake at the end.
void onMouseDown (const GuiEvent &event)
void onMouseDragged (const GuiEvent &event)
void onMouseUp (const GuiEvent &)
F32 getValue (S32 n)
const Filterget ()
void set (const Filter &f)
S32 getNumControlPoints ()
void identity ()
void onPreRender ()
 Do special pre-render proecessing.
void onRender (Point2I offset, const RectI &updateRect)
 Called when this control is to render itself.

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Private Types

typedef GuiControl Parent

Private Attributes

S32 mControlPointRequest
S32 mCurKnot
Filter mFilter

Member Typedef Documentation

typedef GuiControl GuiFilterCtrl::Parent [private]

Reimplemented from GuiControl.


Constructor & Destructor Documentation

GuiFilterCtrl::GuiFilterCtrl (  ) 


Member Function Documentation

GuiFilterCtrl::DECLARE_CONOBJECT ( GuiFilterCtrl   ) 

static void GuiFilterCtrl::initPersistFields (  )  [static]

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from GuiControl.

bool GuiFilterCtrl::onWake (  )  [virtual]

Called when this object is asked to wake up returns true if it's actually awake at the end.

Reimplemented from GuiControl.

void GuiFilterCtrl::onMouseDown ( const GuiEvent event  )  [virtual]

Reimplemented from GuiControl.

void GuiFilterCtrl::onMouseDragged ( const GuiEvent event  )  [virtual]

Reimplemented from GuiControl.

void GuiFilterCtrl::onMouseUp ( const GuiEvent  )  [virtual]

Reimplemented from GuiControl.

F32 GuiFilterCtrl::getValue ( S32  n  )  [inline]

const Filter* GuiFilterCtrl::get (  )  [inline]

void GuiFilterCtrl::set ( const Filter f  )  [inline]

S32 GuiFilterCtrl::getNumControlPoints (  )  [inline]

void GuiFilterCtrl::identity (  ) 

void GuiFilterCtrl::onPreRender (  )  [virtual]

Do special pre-render proecessing.

Reimplemented from GuiControl.

void GuiFilterCtrl::onRender ( Point2I  offset,
const RectI updateRect 
) [virtual]

Called when this control is to render itself.

Parameters:
offset The location this control is to begin rendering
updateRect The screen area this control has drawing access to

Reimplemented from GuiControl.


Field Documentation




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