torque Torque Game Engine Documentation
TGE Version 1.5.2

GuiInputCtrl Class Reference

#include <guiInputCtrl.h>

Inheritance diagram for GuiInputCtrl:

Inheritance graph
[legend]

Public Member Functions

 DECLARE_CONOBJECT (GuiInputCtrl)
bool onWake ()
 Called when this object is asked to wake up returns true if it's actually awake at the end.
void onSleep ()
 Called when this object is asked to sleep.
bool onInputEvent (const InputEvent &event)
 General input handler.

Private Types

typedef GuiControl Parent

Member Typedef Documentation

typedef GuiControl GuiInputCtrl::Parent [private]

Reimplemented from GuiControl.


Member Function Documentation

GuiInputCtrl::DECLARE_CONOBJECT ( GuiInputCtrl   ) 

bool GuiInputCtrl::onWake (  )  [virtual]

Called when this object is asked to wake up returns true if it's actually awake at the end.

Reimplemented from GuiControl.

void GuiInputCtrl::onSleep (  )  [virtual]

Called when this object is asked to sleep.

Reimplemented from GuiControl.

bool GuiInputCtrl::onInputEvent ( const InputEvent event  )  [virtual]

General input handler.

Reimplemented from GuiControl.




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