torque Torque Game Engine Documentation
TGE Version 1.5.2

GuiInspectorDynamicField Class Reference

#include <guiInspector.h>

Inheritance diagram for GuiInspectorDynamicField:

Inheritance graph
[legend]

Public Member Functions

 GuiInspectorDynamicField (GuiInspectorGroup *parent, SimObjectPtr< SimObject > target, SimFieldDictionary::Entry *field)
 GuiInspectorDynamicField ()
 ~GuiInspectorDynamicField ()
 DECLARE_CONOBJECT (GuiInspectorDynamicField)
virtual void setData (StringTableEntry data)
virtual StringTableEntry getData ()
virtual StringTableEntry getFieldName ()
virtual bool onAdd ()
 Called when this object is added to the scene.
void renameField (StringTableEntry newFieldName)
GuiControlconstructRenameControl ()
virtual void onRender (Point2I offset, const RectI &updateRect)
 Called when this control is to render itself.
virtual void resize (const Point2I &newPosition, const Point2I &newExtent)
 Changes the size and/or position of this control.

Data Fields

SimFieldDictionary::EntrymDynField

Private Types

typedef GuiInspectorField Parent

Private Attributes

SimObjectPtr< GuiControlmRenameCtrl

Member Typedef Documentation


Constructor & Destructor Documentation

GuiInspectorDynamicField::GuiInspectorDynamicField ( GuiInspectorGroup parent,
SimObjectPtr< SimObject target,
SimFieldDictionary::Entry field 
)

GuiInspectorDynamicField::GuiInspectorDynamicField (  )  [inline]

GuiInspectorDynamicField::~GuiInspectorDynamicField (  )  [inline]


Member Function Documentation

GuiInspectorDynamicField::DECLARE_CONOBJECT ( GuiInspectorDynamicField   ) 

virtual void GuiInspectorDynamicField::setData ( StringTableEntry  data  )  [virtual]

Reimplemented from GuiInspectorField.

virtual StringTableEntry GuiInspectorDynamicField::getData (  )  [virtual]

Reimplemented from GuiInspectorField.

virtual StringTableEntry GuiInspectorDynamicField::getFieldName (  )  [inline, virtual]

Reimplemented from GuiInspectorField.

virtual bool GuiInspectorDynamicField::onAdd (  )  [virtual]

Called when this object is added to the scene.

Reimplemented from GuiInspectorField.

void GuiInspectorDynamicField::renameField ( StringTableEntry  newFieldName  ) 

GuiControl* GuiInspectorDynamicField::constructRenameControl (  ) 

virtual void GuiInspectorDynamicField::onRender ( Point2I  offset,
const RectI updateRect 
) [virtual]

Called when this control is to render itself.

Parameters:
offset The location this control is to begin rendering
updateRect The screen area this control has drawing access to

Reimplemented from GuiInspectorField.

virtual void GuiInspectorDynamicField::resize ( const Point2I newPosition,
const Point2I newExtent 
) [virtual]

Changes the size and/or position of this control.

Parameters:
newPosition New position of this control
newExtent New size of this control

Reimplemented from GuiInspectorField.


Field Documentation




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