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MissionMarker Class Reference#include <missionMarker.h>
Inheritance diagram for MissionMarker: ![]()
Member Typedef Documentation
Member Enumeration Documentation
Constructor & Destructor Documentation
Member Function Documentation
Called when a new datablock is set. This allows subclasses to appropriately handle new datablocks.
Reimplemented from ShapeBase. Sets the Object -> World transform.
Reimplemented from SceneObject.
Called when the object is added to the sim.
Reimplemented from ShapeBase. Reimplemented in SpawnSphere.
Called after any property of the object is changed in the world editor.
Reimplemented from GameBase. Reimplemented in SpawnSphere.
Instructs this object to pack its state for transfer over the network.
Reimplemented from ShapeBase. Reimplemented in SpawnSphere.
Instructs this object to read state data previously packed with packUpdate.
Reimplemented from ShapeBase. Reimplemented in SpawnSphere.
Register dynamic fields in a subclass of ConsoleObject.
Reimplemented from GameBase. Reimplemented in SpawnSphere.
Field Documentation
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