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GameBaseData Struct Reference#include <gameBase.h>
Inheritance diagram for GameBaseData: ![]() Detailed DescriptionScriptable, demo-able datablock.This variant of SimDataBlock performs these additional tasks:
Member Typedef Documentation
Reimplemented from SimDataBlock. Reimplemented in CameraData, DebrisData, FireballAtmosphereData, ExplosionData, fxLightData, LightningData, ParticleEmitterNodeData, ParticleEmitterData, PrecipitationData, SplashData, WeatherLightningData, ItemData, MissionMarkerData, PathCameraData, PlayerData, ProjectileData, RigidShapeData, ShapeBaseImageData, ShapeBaseData, StaticShapeData, FlyingVehicleData, HoverVehicleData, VehicleData, WheeledVehicleData, PathedInteriorData, sgLightObjectData, sgMissionLightingFilterData, and DecalData.
Constructor & Destructor Documentation
Member Function Documentation
Called when the object is added to the sim.
Reimplemented from SimDataBlock. Reimplemented in DebrisData, FireballAtmosphereData, ExplosionData, fxLightData, LightningData, ParticleEmitterNodeData, ParticleEmitterData, PrecipitationData, SplashData, WeatherLightningData, ProjectileData, RigidShapeData, ShapeBaseImageData, and HoverVehicleData.
Register dynamic fields in a subclass of ConsoleObject.
Reimplemented from SimObject. Reimplemented in CameraData, DebrisData, FireballAtmosphereData, ExplosionData, fxLightData, LightningData, ParticleEmitterNodeData, ParticleEmitterData, PrecipitationData, SplashData, WeatherLightningData, ItemData, PathCameraData, PlayerData, ProjectileData, RigidShapeData, ShapeBaseImageData, ShapeBaseData, StaticShapeData, FlyingVehicleData, HoverVehicleData, VehicleData, WheeledVehicleData, PathedInteriorData, sgLightObjectData, sgMissionLightingFilterData, and DecalData.
Called to prepare the datablock for use, after it has been unpacked.
Reimplemented from SimDataBlock. Reimplemented in DebrisData, ExplosionData, LightningData, ParticleEmitterNodeData, ParticleEmitterData, SplashData, WeatherLightningData, PlayerData, ProjectileData, RigidShapeData, ShapeBaseImageData, ShapeBaseData, FlyingVehicleData, HoverVehicleData, VehicleData, WheeledVehicleData, PathedInteriorData, and DecalData.
Reimplemented from SimDataBlock. Reimplemented in CameraData, DebrisData, FireballAtmosphereData, ExplosionData, fxLightData, LightningData, ParticleEmitterNodeData, ParticleEmitterData, PrecipitationData, SplashData, WeatherLightningData, ItemData, PathCameraData, PlayerData, ProjectileData, RigidShapeData, ShapeBaseImageData, ShapeBaseData, StaticShapeData, FlyingVehicleData, HoverVehicleData, VehicleData, WheeledVehicleData, PathedInteriorData, sgLightObjectData, sgMissionLightingFilterData, and DecalData.
Field Documentation
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