torque Torque Game Engine Documentation
TGE Version 1.5.2

fxFoliageRenderList Class Reference

#include <fxFoliageReplicator.h>


Public Member Functions

bool IsQuadrantVisible (const Box3F VisBox, const MatrixF &RenderTransform)
void SetupClipPlanes (SceneState *state, const F32 FarClipPlane)
void CompileVisibleSet (const fxFoliageQuadrantNode *pNode, const MatrixF &RenderTransform, const bool UseDebug)
void DrawQuadBox (const Box3F &QuadBox, const ColorF Colour)

Data Fields

Point3F FarPosLeftUp
Point3F FarPosLeftDown
Point3F FarPosRightUp
Point3F FarPosRightDown
Point3F CameraPosition
Box3F mBox
PlaneF ViewPlanes [5]
Vector< fxFoliageItem * > mVisObjectSet
F32 mHeightLerp


Member Function Documentation

bool fxFoliageRenderList::IsQuadrantVisible ( const Box3F  VisBox,
const MatrixF RenderTransform 
)

void fxFoliageRenderList::SetupClipPlanes ( SceneState state,
const F32  FarClipPlane 
)

void fxFoliageRenderList::CompileVisibleSet ( const fxFoliageQuadrantNode pNode,
const MatrixF RenderTransform,
const bool  UseDebug 
)

void fxFoliageRenderList::DrawQuadBox ( const Box3F QuadBox,
const ColorF  Colour 
)


Field Documentation




All Rights Reserved GarageGames.com, Inc. 1999-2005
Auto-magically Generated with Doxygen