torque Torque Game Engine Documentation
TGE Version 1.5.2

sgMissionLightingFilterData Class Reference

#include <sgMissionLightingFilter.h>

Inheritance diagram for sgMissionLightingFilterData:

Inheritance graph
[legend]

Public Member Functions

 sgMissionLightingFilterData ()
virtual void packData (BitStream *stream)
virtual void unpackData (BitStream *stream)
 DECLARE_CONOBJECT (sgMissionLightingFilterData)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Data Fields

F32 sgLightingIntensity
ColorF sgLightingFilter
bool sgCinematicFilter
F32 sgCinematicFilterAmount
F32 sgCinematicFilterReferenceIntensity
ColorF sgCinematicFilterReferenceColor

Private Types

typedef GameBaseData Parent

Member Typedef Documentation

Reimplemented from GameBaseData.


Constructor & Destructor Documentation

sgMissionLightingFilterData::sgMissionLightingFilterData (  )  [inline]


Member Function Documentation

static void sgMissionLightingFilterData::initPersistFields (  )  [static]

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from GameBaseData.

virtual void sgMissionLightingFilterData::packData ( BitStream stream  )  [virtual]

Reimplemented from SimDataBlock.

virtual void sgMissionLightingFilterData::unpackData ( BitStream stream  )  [virtual]

Reimplemented from GameBaseData.

sgMissionLightingFilterData::DECLARE_CONOBJECT ( sgMissionLightingFilterData   ) 


Field Documentation




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