engine/game/gameConnection.h File Reference
#include "console/simBase.h"
#include "game/shapeBase.h"
#include "sim/netConnection.h"
#include "game/moveManager.h"
#include "core/bitVector.h"
Define Documentation
#define GameString "Torque Game Engine Demo" |
Enumeration Type Documentation
- Enumerator:
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MaxClients |
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DataBlockQueueCount |
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