#include "game/gameBase.h" #include "dgl/materialList.h" #include "platform/platformAudio.h" #include "game/moveManager.h" #include "core/color.h" #include "collision/convex.h" #include "sceneGraph/sceneState.h" #include "sim/netStringTable.h" #include "lightingSystem/sgLightManager.h" #include "lightingSystem/sgObjectShadows.h"
#include "game/gameBase.h"
#include "dgl/materialList.h"
#include "platform/platformAudio.h"
#include "game/moveManager.h"
#include "core/color.h"
#include "collision/convex.h"
#include "sceneGraph/sceneState.h"
#include "sim/netStringTable.h"
#include "lightingSystem/sgLightManager.h"
#include "lightingSystem/sgObjectShadows.h"
The no shadow level is the shadow level at which no shadow is drawn. (Shadow level goes from 0 to 1, higher numbers result in more detailed shadows).