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engine/game/game.h File Reference
Function Documentation
Actually renders the world. This is the function that will render the scene ONLY - new guis, no damage flashes.
Renders overlays such as damage flashes, white outs, and water masks. These are usually a color applied over the entire screen.
Does the same thing as GameGetCameraTransform, but fills in other data including information about the far and near clipping planes.
Gets the position, rotation, and velocity of the camera.
Gets the camera field of view angle.
Sets where the camera fov will be change to. This is for non-instantaneous zooms/retractions.
Update the camera fov to be closer to the target fov.
Initializes graphics related console variables.
Processes the next frame, including gui, rendering, and tick interpolation. This function will only have an effect when executed on the client.
Processes the next cycle on the server. This function will only have an effect when executed on the server.
Variable Documentation
min camera FOV
max camera FOV
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