torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/platformMacCarb/macCarbNPatch.h File Reference


Defines

#define AGLSETINT_NPATCH_FLAG   ((unsigned long)500)
#define AGLSETINT_NPATCH_LOD   ((unsigned long)501)
#define AGLSETINT_NPATCH_POINTINTERP   ((unsigned long)502)
#define AGLSETINT_NPATCH_NORMALINTERP   ((unsigned long)503)
#define GL_ATIX_pn_triangles   1
#define GL_PN_TRIANGLES_ATIX   0x6090
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX   0x6091
#define GL_PN_TRIANGLES_POINT_MODE_ATIX   0x6092
#define GL_PN_TRIANGLES_NORMAL_MODE_ATIX   0x6093
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX   0x6094
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX   0x6095
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX   0x6096
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX   0x6097
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX   0x6098
#define GL_NPATCH_EXT_STRING   "GL_ATIX_pn_triangles"
#define GL_NPATCH_SETINT_STRING   "glPNTrianglesiATIX"
#define GETINT_NPATCH_MAX_LEVEL   GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX
#define GL_NPATCH_FLAG   GL_PN_TRIANGLES_ATIX
#define SETINT_NPATCH_LOD   GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX
#define SETINT_NPATCH_POINTINTERP   GL_PN_TRIANGLES_POINT_MODE_ATIX
#define SETINT_NPATCH_NORMALINTERP   GL_PN_TRIANGLES_NORMAL_MODE_ATIX
#define NPATCH_POINTINTERP_MIN   GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX
#define NPATCH_POINTINTERP_MAX   GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX
#define NPATCH_NORMALINTERP_MIN   GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX
#define NPATCH_NORMALINTERP_MAX   GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX

Typedefs

typedef void(*) PFNGLPNTRIANGLESIATIPROC (GLenum pname, GLint param)
typedef PFNGLPNTRIANGLESIATIPROC PFNNPatchSetInt


Define Documentation

#define AGLSETINT_NPATCH_FLAG   ((unsigned long)500)

#define AGLSETINT_NPATCH_LOD   ((unsigned long)501)

#define AGLSETINT_NPATCH_POINTINTERP   ((unsigned long)502)

#define AGLSETINT_NPATCH_NORMALINTERP   ((unsigned long)503)

#define GL_ATIX_pn_triangles   1

#define GL_PN_TRIANGLES_ATIX   0x6090

#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX   0x6091

#define GL_PN_TRIANGLES_POINT_MODE_ATIX   0x6092

#define GL_PN_TRIANGLES_NORMAL_MODE_ATIX   0x6093

#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX   0x6094

#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX   0x6095

#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX   0x6096

#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX   0x6097

#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX   0x6098

#define GL_NPATCH_EXT_STRING   "GL_ATIX_pn_triangles"

#define GL_NPATCH_SETINT_STRING   "glPNTrianglesiATIX"

#define GETINT_NPATCH_MAX_LEVEL   GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX

#define GL_NPATCH_FLAG   GL_PN_TRIANGLES_ATIX

#define SETINT_NPATCH_LOD   GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX

#define SETINT_NPATCH_POINTINTERP   GL_PN_TRIANGLES_POINT_MODE_ATIX

#define SETINT_NPATCH_NORMALINTERP   GL_PN_TRIANGLES_NORMAL_MODE_ATIX

#define NPATCH_POINTINTERP_MIN   GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX

#define NPATCH_POINTINTERP_MAX   GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX

#define NPATCH_NORMALINTERP_MIN   GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX

#define NPATCH_NORMALINTERP_MAX   GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX


Typedef Documentation




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