torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/sim/sceneObject.h File Reference

#include "platform/platform.h"
#include "sim/netObject.h"
#include "collision/collision.h"
#include "collision/polyhedron.h"
#include "collision/abstractPolyList.h"
#include "game/objectTypes.h"
#include "core/color.h"
#include "lightingSystem/sgLightManager.h"

Data Structures

struct  RayInfo
 Extension of the collision structore to allow use with raycasting. More...
class  SceneObjectRef
 Reference to a scene object. More...
class  ScopeFrustum
 A scope frustum describes a pyramid to clip new portals against. More...
class  Container
struct  Container::Link
struct  Container::CallbackInfo
class  SimpleQueryList
 For simple queries. Simply creates a vector of the objects. More...
class  SceneObject
 A 3D object. More...
struct  SceneObject::LightingInfo
struct  SceneObject::posinfo

Variables

Container gServerContainer
Container gClientContainer


Variable Documentation




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