Container Class Reference#include <sceneObject.h>
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Basic database operations |
typedef void(*) | FindCallback (SceneObject *, void *key) |
void | findObjects (U32 mask, FindCallback, void *key=NULL) |
void | findObjects (const Box3F &box, U32 mask, FindCallback, void *key=NULL) |
void | polyhedronFindObjects (const Polyhedron &polyhedron, U32 mask, FindCallback, void *key=NULL) |
Public Member Functions |
| Container () |
| ~Container () |
bool | addObject (SceneObject *) |
bool | removeObject (SceneObject *) |
void | addRefPoolBlock () |
SceneObjectRef * | allocateObjectRef () |
void | freeObjectRef (SceneObjectRef *) |
void | insertIntoBins (SceneObject *) |
void | removeFromBins (SceneObject *) |
void | checkBins (SceneObject *) |
| Checkbins makes sure that we're not just sticking the object right back where it came from.
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void | insertIntoBins (SceneObject *, U32, U32, U32, U32) |
void | initRadiusSearch (const Point3F &searchPoint, const F32 searchRadius, const U32 searchMask) |
U32 | containerSearchNext () |
F32 | containerSearchCurrDist () |
F32 | containerSearchCurrRadiusDist () |
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bool | castRay (const Point3F &start, const Point3F &end, U32 mask, RayInfo *info) |
bool | collideBox (const Point3F &start, const Point3F &end, U32 mask, RayInfo *info) |
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bool | buildPolyList (const Box3F &box, U32 mask, AbstractPolyList *, FindCallback=0, void *key=NULL) |
bool | buildCollisionList (const Box3F &box, const Point3F &start, const Point3F &end, const VectorF &velocity, U32 mask, CollisionList *collisionList, FindCallback=0, void *key=NULL, const Box3F *queryExpansion=0) |
bool | buildCollisionList (const Polyhedron &polyhedron, const Point3F &start, const Point3F &end, const VectorF &velocity, U32 mask, CollisionList *collisionList, FindCallback callback=0, void *key=NULL) |
Static Public Attributes |
static const U32 | csmNumBins |
static const F32 | csmBinSize |
static const F32 | csmTotalBinSize |
static const U32 | csmRefPoolBlockSize |
static U32 | smCurrSeqKey |
Private Member Functions |
void | cleanupSearchVectors () |
Private Attributes |
Link | mStart |
Link | mEnd |
SceneObjectRef * | mFreeRefPool |
Vector< SceneObjectRef * > | mRefPoolBlocks |
SceneObjectRef * | mBinArray |
SceneObjectRef | mOverflowBin |
Vector< SimObjectPtr< SceneObject > * > | mSearchList |
| Object searches to support console querying of the database. ONLY WORKS ON SERVER.
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S32 | mCurrSearchPos |
Point3F | mSearchReferencePoint |
Data Structures |
struct | CallbackInfo |
struct | Link |
Member Typedef Documentation
Constructor & Destructor Documentation
Container::~Container |
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Member Function Documentation
void Container::addRefPoolBlock |
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Checkbins makes sure that we're not just sticking the object right back where it came from.
The overloaded insertInto is so we don't calculate the ranges twice.
void Container::cleanupSearchVectors |
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void Container::initRadiusSearch |
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const Point3F & |
searchPoint, |
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const F32 |
searchRadius, |
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const U32 |
searchMask | |
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U32 Container::containerSearchNext |
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F32 Container::containerSearchCurrDist |
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F32 Container::containerSearchCurrRadiusDist |
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Field Documentation
Object searches to support console querying of the database. ONLY WORKS ON SERVER.
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