Torque Game Engine Documentation
TGE Version 1.5.2
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CameraSpline
::
Knot
CameraSpline::Knot Struct Reference
#include <cameraSpline.h>
Public Types
enum
Type
{
NORMAL
,
POSITION_ONLY
,
KINK
,
NUM_TYPE_BITS
= 2
}
in meters per second
More...
enum
Path
{
LINEAR
,
SPLINE
,
NUM_PATH_BITS
= 1
}
Public Member Functions
Knot
()
Knot
(const
Knot
&k)
Knot
(const
Point3F
&p, const
QuatF
&
r
,
F32
s
,
Type
type
=NORMAL,
Path
path=SPLINE)
Data Fields
Point3F
mPosition
QuatF
mRotation
F32
mSpeed
enum
CameraSpline::Knot::Type
mType
in meters per second
enum
CameraSpline::Knot::Path
mPath
F32
mDistance
Knot
*
prev
Knot
*
next
Member Enumeration Documentation
enum
CameraSpline::Knot::Type
in meters per second
Enumerator:
NORMAL
POSITION_ONLY
KINK
NUM_TYPE_BITS
enum
CameraSpline::Knot::Path
Enumerator:
LINEAR
SPLINE
NUM_PATH_BITS
Constructor & Destructor Documentation
CameraSpline::Knot::Knot
(
)
[inline]
CameraSpline::Knot::Knot
(
const
Knot
&
k
)
CameraSpline::Knot::Knot
(
const
Point3F
&
p
,
const
QuatF
&
r
,
F32
s
,
Type
type
=
NORMAL
,
Path
path
=
SPLINE
)
Field Documentation
Point3F
CameraSpline::Knot::mPosition
QuatF
CameraSpline::Knot::mRotation
F32
CameraSpline::Knot::mSpeed
enum
CameraSpline::Knot::Type
CameraSpline::Knot::mType
in meters per second
enum
CameraSpline::Knot::Path
CameraSpline::Knot::mPath
F32
CameraSpline::Knot::mDistance
Knot
*
CameraSpline::Knot::prev
Knot
*
CameraSpline::Knot::next
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