Torque Game Engine Documentation
TGE Version 1.5.2
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CollisionStateList Struct Reference
#include <convex.h>
Public Member Functions
CollisionStateList
()
void
linkAfter
(
CollisionStateList
*next)
void
unlink
()
bool
isEmpty
()
void
free
()
Static Public Member Functions
static
CollisionStateList
*
alloc
()
Data Fields
CollisionStateList
*
mNext
CollisionStateList
*
mPrev
CollisionState
*
mState
Static Public Attributes
static
CollisionStateList
sFreeList
Constructor & Destructor Documentation
CollisionStateList::CollisionStateList
(
)
Member Function Documentation
void
CollisionStateList::linkAfter
(
CollisionStateList
*
next
)
void
CollisionStateList::unlink
(
)
bool CollisionStateList::isEmpty
(
)
[inline]
static
CollisionStateList
* CollisionStateList::alloc
(
)
[static]
void
CollisionStateList::free
(
)
Field Documentation
CollisionStateList
CollisionStateList::sFreeList
[static]
CollisionStateList
*
CollisionStateList::mNext
CollisionStateList
*
CollisionStateList::mPrev
CollisionState
*
CollisionStateList::mState
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