torque Torque Game Engine Documentation
TGE Version 1.5.2

CollisionState Struct Reference

#include <convex.h>

Inheritance diagram for CollisionState:

Inheritance graph
[legend]

Public Member Functions

 CollisionState ()
virtual ~CollisionState ()
virtual void swap ()
virtual void set (Convex *a, Convex *b, const MatrixF &a2w, const MatrixF &b2w)
virtual F32 distance (const MatrixF &a2w, const MatrixF &b2w, const F32 dontCareDist, const MatrixF *w2a=NULL, const MatrixF *_w2b=NULL)
void render ()

Data Fields

CollisionStateListmLista
CollisionStateListmListb
Convexa
Convexb
F32 dist
VectorF v

Constructor & Destructor Documentation

CollisionState::CollisionState (  ) 

virtual CollisionState::~CollisionState (  )  [virtual]


Member Function Documentation

virtual void CollisionState::swap (  )  [virtual]

Reimplemented in GjkCollisionState.

virtual void CollisionState::set ( Convex a,
Convex b,
const MatrixF a2w,
const MatrixF b2w 
) [virtual]

Reimplemented in GjkCollisionState.

virtual F32 CollisionState::distance ( const MatrixF a2w,
const MatrixF b2w,
const F32  dontCareDist,
const MatrixF w2a = NULL,
const MatrixF _w2b = NULL 
) [virtual]

Reimplemented in GjkCollisionState.

void CollisionState::render (  ) 

Reimplemented in GjkCollisionState.


Field Documentation




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