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DebrisData Struct Reference#include <debris.h>
Inheritance diagram for DebrisData: ![]()
Member Typedef Documentation
Reimplemented from GameBaseData.
Member Enumeration Documentation
Constructor & Destructor Documentation
Member Function Documentation
Called to prepare the datablock for use, after it has been unpacked.
Reimplemented from GameBaseData.
Register dynamic fields in a subclass of ConsoleObject.
Reimplemented from GameBaseData.
Reimplemented from SimDataBlock.
Reimplemented from GameBaseData.
Field Documentation
explodes after it has bounced max times
becomes static after bounced max times
snap into a "resting" position on last bounce
use mass calculations based on radius
radius at which the standard elasticity and friction apply
how much gravity affects debris
max velocity magnitude
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