engine/ts/tsLastDetail.h File Reference
#include "math/mathTypes.h"
#include "math/mPoint.h"
#include "math/mMatrix.h"
#include "core/tVector.h"
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Data Structures |
class | TSLastDetail |
| This neat little class renders the object to a texture so that when the object is far away, it can be drawn as a billboard instead of a mesh. More...
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