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2.1 OpenGL Fundamentals
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The OpenGL Graphics System:
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1.4 Our View
2 OpenGL Operation
2.1 OpenGL Fundamentals
Floating-Point Computation
2.2 GL State
2.3 GL Command Syntax
2.4 Basic GL Operation
2.5 GL Errors
2.6 Begin/End Paradigm
2.6.1 Begin and End Objects
2.6.2 Polygon Edges
2.6.3 GL Commands within Begin/ End
2.7 Vertex Specification
2.8 Vertex Arrays
2.9 Rectangles
2.10 Coordinate Transformations
2.10.1 Controlling the Viewport
2.10.2 Matrices
2.10.3 Normal Transformation
2.10.4 Generating texture coordinates
2.11 Clipping
2.12 Current Raster Position
2.13 Colors and Coloring
2.13.1 Lighting
Lighting Operation
2.13.2 Lighting Parameter Specification
2.13.3 ColorMaterial
2.13.4 Lighting State
2.13.5 Color Index Lighting
2.13.6 Clamping or Masking
2.13.7 Flatshading
2.13.8 Color and Texture Coordinate Clipping
2.13.9 Final Color Processing
David Blythe
Sat Mar 29 02:23:21 PST 1997