var enabled : bool
Description
Enables / disables the animation.
For the animation to take any effect the weight also needs to be set to a value higher than zero.
If the animation is disabled, time will be paused until the animation is enabled again.
animation[
"Walk"].enabled = true;
animation[
"Walk"].weight = 1.0;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
animation[
"Walk"].enabled = true;
animation[
"Walk"].weight = 1.0F;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
animation['Walk'].enabled = true
animation['Walk'].weight = 1.0F