AnimationState.normalizedSpeed Manual     Reference     Scripting  
Scripting > Runtime Classes > AnimationState
AnimationState.normalizedSpeed

var normalizedSpeed : float

Description

The normalized playback speed.

This is most commonly used to synchronize playback speed when blending between two animations. In most cases it is easier and better to use animation.SyncLayer instead.

JavaScripts
// Sync run and walk speed
animation["Run"].normalizedSpeed = animation["Walk"].speed;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
animation["Run"].normalizedSpeed = animation["Walk"].speed;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
animation['Run'].normalizedSpeed = animation['Walk'].speed