var normalizedSpeed : float
Description
The normalized playback speed.
This is most commonly used to synchronize playback speed when blending between two animations.
In most cases it is easier and better to use animation.SyncLayer instead.
animation[
"Run"].normalizedSpeed = animation[
"Walk"].speed;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
animation[
"Run"].normalizedSpeed = animation[
"Walk"].speed;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
animation['Run'].normalizedSpeed = animation['Walk'].speed