var normalizedTime : float
Description
The normalized time of the animation.
A value of 1 is the end of the animation. A value of 0.5 is the middle of the animation.
animation[
"Walk"].normalizedTime = 0.5;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
animation[
"Walk"].normalizedTime = 0.5F;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
animation['Walk'].normalizedTime = 0.5F