var time : float
Description
The current time of the animation
If the time is larger than length it will be wrapped according to wrapMode.
The value can be larger than the animations length.
In this case playback mode will remap the time before sampling.
This value usually goes from 0 to infinity
animation[
"Walk"].time = 0.0;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
animation[
"Walk"].time = 0.0F;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
animation['Walk'].time = 0.0F