var assetPath : string
Description
The path name of the asset being imported.
class CustomImportSettings
extends AssetPostprocessor {
function OnPreprocessTexture() {
Debug.Log(
"Importing texture to: " + assetPath);
var importer :
TextureImporter = assetImporter;
importer.textureFormat =
TextureImporterFormat.ARGB32;
importer.isReadable = true;
importer.mipmapEnabled =
false;
}
}