AssetPostprocessor.OnAssignMaterialModel Manual     Reference     Scripting  
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AssetPostprocessor.OnAssignMaterialModel

function OnAssignMaterialModel (material : Material, renderer : Renderer) : Material

Description

Feeds a source material

The returned material will be assigned to the renderer. If you return null, Unity will use its default material finding / generation method to assign a material. The sourceMaterial is generated directly from the model before importing and will be destroyed immediately after OnAssignMaterial.

class MyMeshPostprocessor extends AssetPostprocessor {

function OnAssignMaterialModel (material : Material, renderer : Renderer) : Material {
var materialPath = "Assets/" + material.name + ".mat";

// Find if there is a material at the material path
// Turn this off to always regeneration materials
if (AssetDatabase.LoadAssetAtPath(materialPath, typeof(Material)))
return AssetDatabase.LoadAssetAtPath(materialPath, typeof(Material));

// Create a new material asset using the specular shader
// but otherwise the default values from the model
material.shader = Shader.Find("Specular");
AssetDatabase.CreateAsset(material, "Assets/" + material.name + ".mat");
return material;
}
}