function LogWarning (warning : string, context : Object = null) : void
Description
Logs an import warning to the console.
Pass an asset as the second argument to link the warning to the asset in the editor.
See Also: Debug.LogWarning.
class PreprocessAudioSettings
extends AssetPostprocessor {
function OnPreprocessAudio() {
var importer :
AudioImporter = assetImporter;
importer.format =
AudioImporterFormat.Compressed;
if(!importer.threeD)
LogWarning(assetPath +
" is a 2D sound");
}
}