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AssetPostprocessor lets you hook into the import pipeline and run scripts prior or after importing assets.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
This way you can override default values in the import settings or modify the imported data like textures or meshes.
assetPath |
The path name of the asset being imported. |
assetImporter |
Reference to the asset importer |
LogWarning |
Logs an import warning to the console. |
LogError |
Logs an import error message to the console. |
GetPostprocessOrder |
Override the order in which importers are processed. |
OnPreprocessTexture |
Add this function in a subclass to get a notification just before the texture importer is run. |
OnPostprocessTexture |
Add this function in a subclass to get a notification when a texture has completed importing just before the texture is saved to disk. |
OnPreprocessModel |
Add this function in a subclass to get a notification just before a model (.fbx, .mb file etc.) is being imported. |
OnPostprocessModel |
Add this function in a subclass to get a notification when a model has completed importing |
OnPostprocessGameObjectWithUserProperties |
Gets called for each GameObject that had at least one userpropery attached to it in the imported file. |
OnAssignMaterialModel |
Feeds a source material |
OnPostprocessAudio |
Add this function in a subclass to get a notification when an audio clip has completed importing. |
OnPreprocessAudio |
Add this function in a subclass to get a notification just before an audio clip is being imported. |
OnPostprocessAllAssets |
This is called after importing of any number of assets is complete (when the Assets progress bar has reached the end). |