var bypassEffects : bool
Description
Bypass effects (Applied from filter components or global listener filters)
audio.bypassEffects =
false;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
audio.bypassEffects =
false;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
audio.bypassEffects =
false