var pan : float
Description
Sets a channels pan position linearly. Only works for 2D clips.
-1.0 to 1.0. -1.0 is full left. 0.0 is center. 1.0 is full right.
Only sounds that are mono or stereo can be panned. Multichannel sounds (ie >2 channels) cannot be panned.
var panOnLeft =
false;
audio.pan = 1;
function Update() {
if(
Input.GetKeyDown(
KeyCode.Space)) {
if(panOnLeft) {
panOnLeft =
false;
audio.pan = 1;
}
else {
panOnLeft = true;
audio.pan = -1;
}
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public bool panOnLeft =
false;
void Update() {
if (
Input.GetKeyDown(
KeyCode.Space))
if (panOnLeft) {
panOnLeft =
false;
audio.pan = 1;
}
else {
panOnLeft = true;
audio.pan = -1;
}
}
void Awake() {
audio.pan = 1;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public panOnLeft as
bool =
false def
Update():
if Input.GetKeyDown(
KeyCode.Space):
if panOnLeft:
panOnLeft =
false audio.pan = 1
else:
panOnLeft = true
audio.pan = (-1)
def
Awake():
audio.pan = 1