var pitch : float
Description
The pitch of the audio source.
var startingPitch = 4;
var timeToDecrease = 5;
function Start() {
audio.pitch = startingPitch;
}
function Update() {
if(audio.pitch > 0)
audio.pitch -= ((
Time.deltaTime * startingPitch) / timeToDecrease);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public int startingPitch = 4;
public int timeToDecrease = 5;
void Start() {
audio.pitch = startingPitch;
}
void Update() {
if (audio.pitch > 0)
audio.pitch -=
Time.deltaTime * startingPitch / timeToDecrease;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public startingPitch as
int = 4
public timeToDecrease as
int = 5
def
Start():
audio.pitch = startingPitch
def
Update():
if audio.pitch > 0:
audio.pitch -= ((
Time.deltaTime * startingPitch) / timeToDecrease)