var spread : float
Description
Sets the spread angle a 3d stereo or multichannel sound in speaker space.
0 = all sound channels are located at the same speaker location and is 'mono'. 360 = all subchannels are located at the opposite speaker location to the speaker location that it should be according to 3D position. Default = 0.
function OnTriggerEnter(other :
Collider) {
if(other.audio)
other.audio.spread = 0;
}
function OnTriggerExit(other :
Collider) {
if(other.audio)
other.audio.spread = 360;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void OnTriggerEnter(
Collider other) {
if (other.audio)
other.audio.spread = 0;
}
void OnTriggerExit(
Collider other) {
if (other.audio)
other.audio.spread = 360;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
OnTriggerEnter(other as
Collider):
if other.audio:
other.audio.spread = 0
def
OnTriggerExit(other as
Collider):
if other.audio:
other.audio.spread = 360