Description
The default AudioClip to play
var otherClip:
AudioClip;
audio.Play();
yield WaitForSeconds (audio.clip.length);
audio.clip = otherClip;
audio.Play();
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public AudioClip otherClip;
IEnumerator
Awake() {
audio.Play();
yield return new WaitForSeconds(audio.clip.length);
audio.clip = otherClip;
audio.Play();
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public otherClip as
AudioClip def
Awake() as IEnumerator:
audio.Play()
yield WaitForSeconds(audio.clip.length)
audio.clip = otherClip
audio.Play()