Description
The center of the character's capsule relative to the transform's position.
var controller : CharacterController;
controller = GetComponent(CharacterController);
controller.center =
Vector3 (0, 1, 0);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public CharacterController controller;
void Awake() {
controller = GetComponent<CharacterController>();
controller.center =
new Vector3(0, 1, 0);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public controller as CharacterController
def
Awake():
controller = GetComponent[of CharacterController]()
controller.center =
Vector3(0, 1, 0)