var isGrounded : bool
Description
Was the CharacterController touching the ground during the last move?
function Update () {
var controller : CharacterController = GetComponent(CharacterController);
if (controller.isGrounded)
print(
"We are grounded");
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Update() {
CharacterController controller = GetComponent<CharacterController>();
if (controller.isGrounded)
print(
"We are grounded");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Update():
controller as CharacterController = GetComponent[of CharacterController]()
if controller.isGrounded:
print('We are grounded')