function SimpleMove (speed : Vector3) : bool
Description
Moves the character with speed.
Velocity along the y-axis is ignored.
Speed is in meters/s. Gravity is automatically applied.
Returns if the character is grounded.
It is recommended that you make only one call to Move or SimpleMove per frame.
var speed :
float = 3.0;
var rotateSpeed :
float = 3.0;
function Update () {
var controller : CharacterController = GetComponent(CharacterController);
transform.Rotate(0,
Input.GetAxis (
"Horizontal") * rotateSpeed, 0);
var forward :
Vector3 = transform.TransformDirection(
Vector3.forward);
var curSpeed :
float = speed *
Input.GetAxis (
"Vertical");
controller.SimpleMove(forward * curSpeed);
}
@script RequireComponent(CharacterController)
using UnityEngine;
using System.Collections;
[
RequireComponent(typeof(CharacterController))]
public class example :
MonoBehaviour {
public float speed = 3.0F;
public float rotateSpeed = 3.0F;
void Update() {
CharacterController controller = GetComponent<CharacterController>();
transform.Rotate(0,
Input.GetAxis(
"Horizontal") * rotateSpeed, 0);
Vector3 forward = transform.TransformDirection(
Vector3.forward);
float curSpeed = speed *
Input.GetAxis(
"Vertical");
controller.SimpleMove(forward * curSpeed);
}
}
import UnityEngine
import System.Collections
[
RequireComponent(CharacterController)]
class example(
MonoBehaviour):
public speed as single = 3.0F
public rotateSpeed as single = 3.0F
def
Update():
controller as CharacterController = GetComponent[of CharacterController]()
transform.Rotate(0, (
Input.GetAxis('Horizontal') * rotateSpeed), 0)
forward as
Vector3 = transform.TransformDirection(
Vector3.forward)
curSpeed as single = (speed *
Input.GetAxis('Vertical'))
controller.SimpleMove((forward * curSpeed))