CharacterController.collisionFlags Manual     Reference     Scripting  
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CharacterController.collisionFlags

var collisionFlags : CollisionFlags

Description

What part of the capsule collided with the environment during the last CharacterController.Move call.

function Update () {
var controller : CharacterController = GetComponent(CharacterController);
if ((controller.collisionFlags & CollisionFlags.Above) != 0)
print("touched the ceiling");
}