Cubemap.format Manual     Reference     Scripting  
Scripting > Runtime Classes > Cubemap
Cubemap.format

var format : TextureFormat

Description

The format of the pixel data in the texture (Read Only).

Use this to determine the format of the texture.

JavaScripts
// Print the format of a given cubemap.
var c : Cubemap;
if (c != null)
Debug.Log(c.format);
else
Debug.Log("No cubemap was assigned, please assing one on the inspector.");

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Cubemap c;
void Awake() {
if (c != null)
Debug.Log(c.format);
else
Debug.Log("No cubemap was assigned, please assing one on the inspector.");
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public c as Cubemap

def Awake():
if c != null:
Debug.Log(c.format)
else:
Debug.Log('No cubemap was assigned, please assing one on the inspector.')