Cubemap Manual     Reference     Scripting  
Scripting > Runtime Classes > Cubemap
Cubemap Inherits from Texture

Class for handling cube maps, Use this to create or modify existing cube map assets.

Variables
format

The format of the pixel data in the texture (Read Only).

Constructors
Cubemap

Create a new empty cubemap texture.

Functions
SetPixel

Sets pixel color at coordinates (face, x, y).

GetPixel

Returns pixel color at coordinates (face, x, y).

GetPixels

Returns pixel colors of a cubemap face.

SetPixels

Sets pixel colors of a cubemap face.

Apply

Actually apply all previous SetPixel and SetPixels changes.

Inherited members
Inherited Variables
width

Width of the texture in pixels (Read Only)

height

Height of the texture in pixels (Read Only)

filterMode

Filtering mode of the texture.

anisoLevel

Anisotropic filtering level of the texture.

wrapMode

Wrap mode (Repeat or Clamp) of the texture.

mipMapBias

Mip map bias of the texture.

name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetNativeTextureID

Retrieve native ('hardware') handle to a texture

GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Instantiate.<T>

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.