Cubemap.GetPixels Manual     Reference     Scripting  
Scripting > Runtime Classes > Cubemap
Cubemap.GetPixels

function GetPixels (face : CubemapFace, miplevel : int = 0) : Color[]

Description

Returns pixel colors of a cubemap face.

This function returns an array of pixel colors of the whole mip level of a cubemap face.

The returned array is a flattened 2D array, where pixels are laid out left to right, top to bottom (i.e. row after row). Array size is width by height of the mip level used. The default mip level is zero (the base texture) in which case the size is just the size of the texture. In general case, mip level size is mipSize=max(1,width>>miplevel).

The texture must have the Is Readable flag set in the import settings, otherwise this function will fail.

Using GetPixels can be faster than calling GetPixel repeatedly, especially for large textures. In addition, GetPixels can access individual mipmap levels.

See Also: SetPixels, mipmapCount.

JavaScripts
// copy the +X face of a cubemap to a texture.
var c : Cubemap;
var t : Texture2D;
private var CubeMapColors : Color[];
CubeMapColors = c.GetPixels(CubemapFace.PositiveX);
t.SetPixels(CubeMapColors);
t.Apply(); //Apply changes to the copied texture

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Cubemap c;
public Texture2D t;
private Color[] CubeMapColors;
void Awake() {
CubeMapColors = c.GetPixels(CubemapFace.PositiveX);
t.SetPixels(CubeMapColors);
t.Apply();
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public c as Cubemap

public t as Texture2D

private CubeMapColors as (Color)

def Awake():
CubeMapColors = c.GetPixels(CubemapFace.PositiveX)
t.SetPixels(CubeMapColors)
t.Apply()