static function ObjectField (position : Rect, label : GUIContent, obj : Object, objType : System.Type) : Object
Parameters
Name | Description |
position |
Rectangle on the screen to use for the field.
|
label |
Optional label in front of the field.
|
obj |
The object the field shows.
|
objType |
The type of the object.
|
Returns
Object - The object that has been set by the user.
Description
Make an object drop slot field.
Object field in an Editor Window.
class EditorGUIObjectField
extends EditorWindow {
var obj :
GameObject = null;
@
MenuItem(
"Examples/Select Dependencies")
static function Init() {
var window = GetWindow(EditorGUIObjectField);
window.position =
Rect(0, 0, 250, 80);
window.Show();
}
function OnInspectorUpdate() {
Repaint();
}
function OnGUI() {
obj =
EditorGUI.ObjectField(
Rect(3,3,position.width - 6, 20),
"Find Dependency",
obj,
GameObject);
if(obj) {
if(
GUI.Button(
Rect(3,25,position.width - 6, 20),
"Check Dependencies"))
Selection.objects =
EditorUtility.CollectDependencies([obj]);
}
else {
EditorGUI.LabelField(
Rect(3,25,position.width - 6,20),
"Missing:",
"Select an object first");
}
}
}