GUI.Label Manual     Reference     Scripting  
Scripting > Runtime Classes > GUI
GUI.Label

static function Label (position : Rect, text : string) : void

static function Label (position : Rect, image : Texture) : void

static function Label (position : Rect, content : GUIContent) : void

static function Label (position : Rect, text : string, style : GUIStyle) : void

static function Label (position : Rect, image : Texture, style : GUIStyle) : void

static function Label (position : Rect, content : GUIContent, style : GUIStyle) : void

Parameters

NameDescription
position Rectangle on the screen to use for the label.
text Text to display on the label.
image Texture to display on the label.
content Text, image and tooltip for this label.
style The style to use. If left out, the label style from the current GUISkin is used.

Description

Make a text or texture label on screen.

Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a Box control.

Example: Draw the classic Hello World! string:


Text label on the Game View.

JavaScripts
function OnGUI () {
GUI.Label (Rect (10, 10, 100, 20), "Hello World!");
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnGUI() {
GUI.Label(new Rect(10, 10, 100, 20), "Hello World!");
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnGUI():
GUI.Label(Rect(10, 10, 100, 20), 'Hello World!')

Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:


Texture Label.

JavaScripts
var textureToDisplay : Texture2D;

function OnGUI () {
GUI.Label (Rect (10, 40, textureToDisplay.width, textureToDisplay.height),
textureToDisplay);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Texture2D textureToDisplay;
void OnGUI() {
GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public textureToDisplay as Texture2D

def OnGUI():
GUI.Label(Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay)