Event
.current
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Event
.current
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current
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KeyboardEvent
static
var
current : Event
Description
The current event that's being processed right now.
JavaScripts
JavaScript
C#
Boo
function
OnGUI
() {
Debug.Log
(
"Current detected event: "
+
Event.current
);
}
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
OnGUI
() {
Debug.Log
(
"Current detected event: "
+
Event.current
);
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
OnGUI
():
Debug.Log
(('Current detected event: ' +
Event.current
))