HostData
.gameName
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HostData
.gameName
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comment
connectedPlayers
gameName
gameType
guid
ip
passwordProtected
playerLimit
port
useNat
var
gameName :
string
Description
The name of the game (like John Doe's Game)
JavaScripts
JavaScript
C#
Boo
// Requests info from the master server and prints
// the game name of each host
function
Start
() {
var
hostData : HostData[] =
MasterServer.PollHostList
();
Debug.Log
(
"Games found: "
);
for
(
var
element : HostData
in
hostData) {
Debug.Log
(element.gameName);
}
}
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
Start
() {
HostData[] hostData =
MasterServer.PollHostList
();
Debug.Log
(
"Games found: "
);
foreach (HostData element
in
hostData) {
Debug.Log
(element.gameName);
}
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
Start
():
hostData as (HostData) =
MasterServer.PollHostList
()
Debug.Log
('Games found: ')
for
element as HostData
in
hostData:
Debug.Log
(element.gameName)